Preston starts out in a lovingly pink biome deeply reminiscent of the first area of Drifter, and begins zipping around in search of beacons as a number of small enemies pop up to waylay him.įortunately for Drifter fans, combat in Breaker (at least visually) seems familiar. To do so, players have to take down multiple bosses across different procedurally generated biomes, each of which is gated behind multiple “beacons” that must be activated for each boss to appear. But it doesn’t seem easy to get to said Abyss King. There will be different character classes, he says, with different abilities as well as some degree of customizability.Īs a “Breaker,” players are sent out into the Overgrowth to take down minions of the Abyss King, the mysterious big bad at the heart of Hyper Light Breaker. He’s playing single-player, but tells me Hyper Light Breaker will include online cooperative multiplayer that’s flexible to wherever different players might be in the game’s story. I watch Preston putter briefly around a bustling hub city full of NPCs before he heads out into the world for a run. It’s a multiplayer 3D roguelike action game centered around players heading out from a hub into a procedurally generated world, defeating bosses, and returning to do it all again. Where Hyper Light Drifter was a single-player (at launch), top-down, action-adventure game, Hyper Light Breaker is a different genre entirely. But aesthetic is where most of the at-a-glance similarities end.
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